[settings]
my_peds11Count = 22
my_peds11[0]Model = s_m_y_strvend_01
my_peds11[0]Model2 = 0xFA389D4F
my_peds11[0]Positionx = 2539.11
my_peds11[0]Positiony = -365.8797
my_peds11[0]Positionz = 92.986
my_peds11[0]Heading = 192.0003
my_peds11[0]Task = 13
my_peds11[0]Weapon = Unarmed
my_peds11[0]Group = 2
my_peds11[0]SeatPosition = -1
my_peds11[0]my_peds_variation = Random
my_peds11[0]my_peds_Accuracy = 20
my_peds11[0]my_peds_Health = 400
my_peds11[0]my_peds_Armour = 500
my_peds11[0]my_peds_Invincible = False
my_peds11[0]my_peds_DrivingSpeed = 60
my_peds11[0]my_peds_DrivingStyle = Normal
my_peds11[0]my_peds_CombatEngaugeRange = 30
my_peds11[0]my_peds_CanLeaveGuardRange = True
my_peds11[0]my_peds_GuardRange = 5
my_peds11[0]my_peds_VecFallowDist = 5
my_peds11[0]my_peds_seeingRange = 30
my_peds11[0]my_peds_hearingRange = 60
my_peds11[0]my_peds_group_numb = 0
my_peds11[0]my_peds_Combat_Ability = 10
my_peds11[0]my_peds_senario = WORLD_HUMAN_PAPARAZZI
my_peds11[0]my_peds_can_exit_vehicle = False
my_peds11[0]my_peds_waypoint = 0
my_peds11[0]COMPONENT_FACE_DRAWABLE = 0
my_peds11[0]COMPONENT_FACE_TEXTURE = 0
my_peds11[0]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[0]COMPONENT_HEAD_TEXTURE = 0
my_peds11[0]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[0]COMPONENT_HAIR_TEXTURE = 0
my_peds11[0]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[0]COMPONENT_TORSO_TEXTURE = 0
my_peds11[0]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[0]COMPONENT_LEGS_TEXTURE = 0
my_peds11[0]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[0]COMPONENT_HANDS_TEXTURE = 0
my_peds11[0]COMPONENT_FEET_DRAWABLE = 0
my_peds11[0]COMPONENT_FEET_TEXTURE = 0
my_peds11[0]COMPONENT_EYES_DRAWABLE = 0
my_peds11[0]COMPONENT_EYES_TEXTURE = 0
my_peds11[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[0]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[0]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[0]COMPONENT_TASKS_TEXTURE = 0
my_peds11[0]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[0]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[0]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[0]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[0]PROP_HATS_INDEX = -1
my_peds11[0]PROP_HATS_TEXTURE = -1
my_peds11[0]PROP_GLASSES_INDEX = -1
my_peds11[0]PROP_GLASSES_TEXTURE = -1
my_peds11[0]PROP_EARS_INDEX = -1
my_peds11[0]PROP_EARS_TEXTURE = -1
my_peds11[1]Model = s_m_y_strvend_01
my_peds11[1]Model2 = 0xC512DD23
my_peds11[1]Positionx = 2553.694
my_peds11[1]Positiony = -365.6848
my_peds11[1]Positionz = 92.99089
my_peds11[1]Heading = 174.0039
my_peds11[1]Task = 13
my_peds11[1]Weapon = Unarmed
my_peds11[1]Group = 2
my_peds11[1]SeatPosition = -1
my_peds11[1]my_peds_variation = Random
my_peds11[1]my_peds_Accuracy = 20
my_peds11[1]my_peds_Health = 400
my_peds11[1]my_peds_Armour = 500
my_peds11[1]my_peds_Invincible = False
my_peds11[1]my_peds_DrivingSpeed = 60
my_peds11[1]my_peds_DrivingStyle = Normal
my_peds11[1]my_peds_CombatEngaugeRange = 30
my_peds11[1]my_peds_CanLeaveGuardRange = True
my_peds11[1]my_peds_GuardRange = 5
my_peds11[1]my_peds_VecFallowDist = 5
my_peds11[1]my_peds_seeingRange = 30
my_peds11[1]my_peds_hearingRange = 60
my_peds11[1]my_peds_group_numb = 0
my_peds11[1]my_peds_Combat_Ability = 10
my_peds11[1]my_peds_senario = WORLD_HUMAN_PAPARAZZI
my_peds11[1]my_peds_can_exit_vehicle = False
my_peds11[1]my_peds_waypoint = 0
my_peds11[1]COMPONENT_FACE_DRAWABLE = 0
my_peds11[1]COMPONENT_FACE_TEXTURE = 0
my_peds11[1]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[1]COMPONENT_HEAD_TEXTURE = 0
my_peds11[1]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[1]COMPONENT_HAIR_TEXTURE = 0
my_peds11[1]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[1]COMPONENT_TORSO_TEXTURE = 0
my_peds11[1]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[1]COMPONENT_LEGS_TEXTURE = 0
my_peds11[1]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[1]COMPONENT_HANDS_TEXTURE = 0
my_peds11[1]COMPONENT_FEET_DRAWABLE = 0
my_peds11[1]COMPONENT_FEET_TEXTURE = 0
my_peds11[1]COMPONENT_EYES_DRAWABLE = 0
my_peds11[1]COMPONENT_EYES_TEXTURE = 0
my_peds11[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[1]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[1]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[1]COMPONENT_TASKS_TEXTURE = 0
my_peds11[1]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[1]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[1]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[1]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[1]PROP_HATS_INDEX = -1
my_peds11[1]PROP_HATS_TEXTURE = -1
my_peds11[1]PROP_GLASSES_INDEX = -1
my_peds11[1]PROP_GLASSES_TEXTURE = -1
my_peds11[1]PROP_EARS_INDEX = -1
my_peds11[1]PROP_EARS_TEXTURE = -1
my_peds11[2]Model = s_m_y_hwaycop_01
my_peds11[2]Model2 = 0x739B1EF5
my_peds11[2]Positionx = 2517.122
my_peds11[2]Positiony = -382.614
my_peds11[2]Positionz = 93.13297
my_peds11[2]Heading = 261.0037
my_peds11[2]Task = 13
my_peds11[2]Weapon = Unarmed
my_peds11[2]Group = 2
my_peds11[2]SeatPosition = -1
my_peds11[2]my_peds_variation = Random
my_peds11[2]my_peds_Accuracy = 20
my_peds11[2]my_peds_Health = 400
my_peds11[2]my_peds_Armour = 500
my_peds11[2]my_peds_Invincible = False
my_peds11[2]my_peds_DrivingSpeed = 60
my_peds11[2]my_peds_DrivingStyle = Normal
my_peds11[2]my_peds_CombatEngaugeRange = 30
my_peds11[2]my_peds_CanLeaveGuardRange = True
my_peds11[2]my_peds_GuardRange = 5
my_peds11[2]my_peds_VecFallowDist = 5
my_peds11[2]my_peds_seeingRange = 30
my_peds11[2]my_peds_hearingRange = 60
my_peds11[2]my_peds_group_numb = 0
my_peds11[2]my_peds_Combat_Ability = 10
my_peds11[2]my_peds_senario = WORLD_HUMAN_CLIPBOARD
my_peds11[2]my_peds_can_exit_vehicle = False
my_peds11[2]my_peds_waypoint = 0
my_peds11[2]COMPONENT_FACE_DRAWABLE = 1
my_peds11[2]COMPONENT_FACE_TEXTURE = 0
my_peds11[2]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[2]COMPONENT_HEAD_TEXTURE = 0
my_peds11[2]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[2]COMPONENT_HAIR_TEXTURE = 0
my_peds11[2]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[2]COMPONENT_TORSO_TEXTURE = 1
my_peds11[2]COMPONENT_LEGS_DRAWABLE = 1
my_peds11[2]COMPONENT_LEGS_TEXTURE = 0
my_peds11[2]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[2]COMPONENT_HANDS_TEXTURE = 0
my_peds11[2]COMPONENT_FEET_DRAWABLE = 0
my_peds11[2]COMPONENT_FEET_TEXTURE = 0
my_peds11[2]COMPONENT_EYES_DRAWABLE = 0
my_peds11[2]COMPONENT_EYES_TEXTURE = 0
my_peds11[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[2]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[2]COMPONENT_TASKS_DRAWABLE = 1
my_peds11[2]COMPONENT_TASKS_TEXTURE = 0
my_peds11[2]COMPONENT_TEXTURES_DRAWABLE = 1
my_peds11[2]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[2]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[2]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[2]PROP_HATS_INDEX = -1
my_peds11[2]PROP_HATS_TEXTURE = -1
my_peds11[2]PROP_GLASSES_INDEX = -1
my_peds11[2]PROP_GLASSES_TEXTURE = -1
my_peds11[2]PROP_EARS_INDEX = -1
my_peds11[2]PROP_EARS_TEXTURE = -1
my_peds11[3]Model = s_f_y_cop_01
my_peds11[3]Model2 = 0x15F8700D
my_peds11[3]Positionx = 2517.317
my_peds11[3]Positiony = -383.8708
my_peds11[3]Positionz = 93.13779
my_peds11[3]Heading = 261.0005
my_peds11[3]Task = 13
my_peds11[3]Weapon = Unarmed
my_peds11[3]Group = 2
my_peds11[3]SeatPosition = -1
my_peds11[3]my_peds_variation = Random
my_peds11[3]my_peds_Accuracy = 20
my_peds11[3]my_peds_Health = 400
my_peds11[3]my_peds_Armour = 500
my_peds11[3]my_peds_Invincible = False
my_peds11[3]my_peds_DrivingSpeed = 60
my_peds11[3]my_peds_DrivingStyle = Normal
my_peds11[3]my_peds_CombatEngaugeRange = 30
my_peds11[3]my_peds_CanLeaveGuardRange = True
my_peds11[3]my_peds_GuardRange = 5
my_peds11[3]my_peds_VecFallowDist = 5
my_peds11[3]my_peds_seeingRange = 30
my_peds11[3]my_peds_hearingRange = 60
my_peds11[3]my_peds_group_numb = 0
my_peds11[3]my_peds_Combat_Ability = 10
my_peds11[3]my_peds_senario = WORLD_HUMAN_HANG_OUT_STREET
my_peds11[3]my_peds_can_exit_vehicle = False
my_peds11[3]my_peds_waypoint = 0
my_peds11[3]COMPONENT_FACE_DRAWABLE = 0
my_peds11[3]COMPONENT_FACE_TEXTURE = 1
my_peds11[3]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[3]COMPONENT_HEAD_TEXTURE = 0
my_peds11[3]COMPONENT_HAIR_DRAWABLE = 2
my_peds11[3]COMPONENT_HAIR_TEXTURE = 0
my_peds11[3]COMPONENT_TORSO_DRAWABLE = 1
my_peds11[3]COMPONENT_TORSO_TEXTURE = 0
my_peds11[3]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[3]COMPONENT_LEGS_TEXTURE = 0
my_peds11[3]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[3]COMPONENT_HANDS_TEXTURE = 0
my_peds11[3]COMPONENT_FEET_DRAWABLE = 0
my_peds11[3]COMPONENT_FEET_TEXTURE = 0
my_peds11[3]COMPONENT_EYES_DRAWABLE = 0
my_peds11[3]COMPONENT_EYES_TEXTURE = 0
my_peds11[3]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds11[3]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[3]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[3]COMPONENT_TASKS_TEXTURE = 0
my_peds11[3]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[3]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[3]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[3]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[3]PROP_HATS_INDEX = -1
my_peds11[3]PROP_HATS_TEXTURE = -1
my_peds11[3]PROP_GLASSES_INDEX = -1
my_peds11[3]PROP_GLASSES_TEXTURE = -1
my_peds11[3]PROP_EARS_INDEX = -1
my_peds11[3]PROP_EARS_TEXTURE = -1
my_peds11[4]Model = u_m_m_jewelsec_01
my_peds11[4]Model2 = 0xACCCBDB6
my_peds11[4]Positionx = 2517.748
my_peds11[4]Positiony = -384.7869
my_peds11[4]Positionz = 93.14005
my_peds11[4]Heading = 261
my_peds11[4]Task = 13
my_peds11[4]Weapon = Unarmed
my_peds11[4]Group = 2
my_peds11[4]SeatPosition = -1
my_peds11[4]my_peds_variation = Random
my_peds11[4]my_peds_Accuracy = 20
my_peds11[4]my_peds_Health = 400
my_peds11[4]my_peds_Armour = 500
my_peds11[4]my_peds_Invincible = False
my_peds11[4]my_peds_DrivingSpeed = 60
my_peds11[4]my_peds_DrivingStyle = Normal
my_peds11[4]my_peds_CombatEngaugeRange = 30
my_peds11[4]my_peds_CanLeaveGuardRange = True
my_peds11[4]my_peds_GuardRange = 5
my_peds11[4]my_peds_VecFallowDist = 5
my_peds11[4]my_peds_seeingRange = 30
my_peds11[4]my_peds_hearingRange = 60
my_peds11[4]my_peds_group_numb = 0
my_peds11[4]my_peds_Combat_Ability = 10
my_peds11[4]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds11[4]my_peds_can_exit_vehicle = False
my_peds11[4]my_peds_waypoint = 0
my_peds11[4]COMPONENT_FACE_DRAWABLE = 0
my_peds11[4]COMPONENT_FACE_TEXTURE = 0
my_peds11[4]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[4]COMPONENT_HEAD_TEXTURE = 0
my_peds11[4]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[4]COMPONENT_HAIR_TEXTURE = 0
my_peds11[4]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[4]COMPONENT_TORSO_TEXTURE = 0
my_peds11[4]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[4]COMPONENT_LEGS_TEXTURE = 0
my_peds11[4]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[4]COMPONENT_HANDS_TEXTURE = 0
my_peds11[4]COMPONENT_FEET_DRAWABLE = 0
my_peds11[4]COMPONENT_FEET_TEXTURE = 0
my_peds11[4]COMPONENT_EYES_DRAWABLE = 0
my_peds11[4]COMPONENT_EYES_TEXTURE = 0
my_peds11[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[4]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[4]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[4]COMPONENT_TASKS_TEXTURE = 0
my_peds11[4]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[4]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[4]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[4]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[4]PROP_HATS_INDEX = -1
my_peds11[4]PROP_HATS_TEXTURE = -1
my_peds11[4]PROP_GLASSES_INDEX = -1
my_peds11[4]PROP_GLASSES_TEXTURE = -1
my_peds11[4]PROP_EARS_INDEX = -1
my_peds11[4]PROP_EARS_TEXTURE = -1
my_peds11[5]Model = s_m_y_strvend_01
my_peds11[5]Model2 = 0x927F2323
my_peds11[5]Positionx = 2517.836
my_peds11[5]Positiony = -385.4489
my_peds11[5]Positionz = 93.14035
my_peds11[5]Heading = 261.0002
my_peds11[5]Task = 13
my_peds11[5]Weapon = Unarmed
my_peds11[5]Group = 2
my_peds11[5]SeatPosition = -1
my_peds11[5]my_peds_variation = Random
my_peds11[5]my_peds_Accuracy = 20
my_peds11[5]my_peds_Health = 400
my_peds11[5]my_peds_Armour = 500
my_peds11[5]my_peds_Invincible = False
my_peds11[5]my_peds_DrivingSpeed = 60
my_peds11[5]my_peds_DrivingStyle = Normal
my_peds11[5]my_peds_CombatEngaugeRange = 30
my_peds11[5]my_peds_CanLeaveGuardRange = True
my_peds11[5]my_peds_GuardRange = 5
my_peds11[5]my_peds_VecFallowDist = 5
my_peds11[5]my_peds_seeingRange = 30
my_peds11[5]my_peds_hearingRange = 60
my_peds11[5]my_peds_group_numb = 0
my_peds11[5]my_peds_Combat_Ability = 10
my_peds11[5]my_peds_senario = WORLD_HUMAN_PAPARAZZI
my_peds11[5]my_peds_can_exit_vehicle = False
my_peds11[5]my_peds_waypoint = 0
my_peds11[5]COMPONENT_FACE_DRAWABLE = 0
my_peds11[5]COMPONENT_FACE_TEXTURE = 1
my_peds11[5]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[5]COMPONENT_HEAD_TEXTURE = 0
my_peds11[5]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[5]COMPONENT_HAIR_TEXTURE = 0
my_peds11[5]COMPONENT_TORSO_DRAWABLE = 1
my_peds11[5]COMPONENT_TORSO_TEXTURE = 0
my_peds11[5]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[5]COMPONENT_LEGS_TEXTURE = 1
my_peds11[5]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[5]COMPONENT_HANDS_TEXTURE = 0
my_peds11[5]COMPONENT_FEET_DRAWABLE = 0
my_peds11[5]COMPONENT_FEET_TEXTURE = 0
my_peds11[5]COMPONENT_EYES_DRAWABLE = 0
my_peds11[5]COMPONENT_EYES_TEXTURE = 0
my_peds11[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[5]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[5]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[5]COMPONENT_TASKS_TEXTURE = 0
my_peds11[5]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[5]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[5]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[5]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[5]PROP_HATS_INDEX = -1
my_peds11[5]PROP_HATS_TEXTURE = -1
my_peds11[5]PROP_GLASSES_INDEX = -1
my_peds11[5]PROP_GLASSES_TEXTURE = -1
my_peds11[5]PROP_EARS_INDEX = -1
my_peds11[5]PROP_EARS_TEXTURE = -1
my_peds11[18]Model = g_m_y_salvagoon_03
my_peds11[18]Model2 = 0x3B8C510
my_peds11[18]Positionx = 2466.09
my_peds11[18]Positiony = -501.9662
my_peds11[18]Positionz = 69.72218
my_peds11[18]Heading = 233
my_peds11[18]Task = 1
my_peds11[18]Weapon = CarbineRifle
my_peds11[18]Group = 1
my_peds11[18]SeatPosition = -1
my_peds11[18]my_peds_variation = Default
my_peds11[18]my_peds_Accuracy = 60
my_peds11[18]my_peds_Health = 1000
my_peds11[18]my_peds_Armour = 200
my_peds11[18]my_peds_Invincible = False
my_peds11[18]my_peds_DrivingSpeed = 60
my_peds11[18]my_peds_DrivingStyle = Normal
my_peds11[18]my_peds_CombatEngaugeRange = 30
my_peds11[18]my_peds_CanLeaveGuardRange = False
my_peds11[18]my_peds_GuardRange = 5
my_peds11[18]my_peds_VecFallowDist = 5
my_peds11[18]my_peds_seeingRange = 30
my_peds11[18]my_peds_hearingRange = 60
my_peds11[18]my_peds_group_numb = 0
my_peds11[18]my_peds_Combat_Ability = 10
my_peds11[18]my_peds_senario = WORLD_HUMAN_SMOKING_POT
my_peds11[18]my_peds_can_exit_vehicle = True
my_peds11[18]my_peds_waypoint = 0
my_peds11[18]COMPONENT_FACE_DRAWABLE = 0
my_peds11[18]COMPONENT_FACE_TEXTURE = 0
my_peds11[18]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[18]COMPONENT_HEAD_TEXTURE = 0
my_peds11[18]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[18]COMPONENT_HAIR_TEXTURE = 0
my_peds11[18]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[18]COMPONENT_TORSO_TEXTURE = 0
my_peds11[18]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[18]COMPONENT_LEGS_TEXTURE = 0
my_peds11[18]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[18]COMPONENT_HANDS_TEXTURE = 0
my_peds11[18]COMPONENT_FEET_DRAWABLE = 0
my_peds11[18]COMPONENT_FEET_TEXTURE = 0
my_peds11[18]COMPONENT_EYES_DRAWABLE = 0
my_peds11[18]COMPONENT_EYES_TEXTURE = 0
my_peds11[18]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[18]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[18]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[18]COMPONENT_TASKS_TEXTURE = 0
my_peds11[18]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[18]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[18]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[18]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[18]PROP_HATS_INDEX = -1
my_peds11[18]PROP_HATS_TEXTURE = -1
my_peds11[18]PROP_GLASSES_INDEX = -1
my_peds11[18]PROP_GLASSES_TEXTURE = -1
my_peds11[18]PROP_EARS_INDEX = -1
my_peds11[18]PROP_EARS_TEXTURE = -1
my_peds11[19]Model = g_m_y_ballaeast_01
my_peds11[19]Model2 = 0xF42EE883
my_peds11[19]Positionx = 2474.649
my_peds11[19]Positiony = -511.5851
my_peds11[19]Positionz = 69.31923
my_peds11[19]Heading = 230
my_peds11[19]Task = 1
my_peds11[19]Weapon = CarbineRifle
my_peds11[19]Group = 1
my_peds11[19]SeatPosition = -1
my_peds11[19]my_peds_variation = Default
my_peds11[19]my_peds_Accuracy = 60
my_peds11[19]my_peds_Health = 1000
my_peds11[19]my_peds_Armour = 200
my_peds11[19]my_peds_Invincible = False
my_peds11[19]my_peds_DrivingSpeed = 60
my_peds11[19]my_peds_DrivingStyle = Normal
my_peds11[19]my_peds_CombatEngaugeRange = 30
my_peds11[19]my_peds_CanLeaveGuardRange = False
my_peds11[19]my_peds_GuardRange = 5
my_peds11[19]my_peds_VecFallowDist = 5
my_peds11[19]my_peds_seeingRange = 30
my_peds11[19]my_peds_hearingRange = 60
my_peds11[19]my_peds_group_numb = 0
my_peds11[19]my_peds_Combat_Ability = 10
my_peds11[19]my_peds_senario = WORLD_HUMAN_SMOKING_POT
my_peds11[19]my_peds_can_exit_vehicle = True
my_peds11[19]my_peds_waypoint = 0
my_peds11[19]COMPONENT_FACE_DRAWABLE = 0
my_peds11[19]COMPONENT_FACE_TEXTURE = 0
my_peds11[19]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[19]COMPONENT_HEAD_TEXTURE = 0
my_peds11[19]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[19]COMPONENT_HAIR_TEXTURE = 0
my_peds11[19]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[19]COMPONENT_TORSO_TEXTURE = 0
my_peds11[19]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[19]COMPONENT_LEGS_TEXTURE = 0
my_peds11[19]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[19]COMPONENT_HANDS_TEXTURE = 0
my_peds11[19]COMPONENT_FEET_DRAWABLE = 0
my_peds11[19]COMPONENT_FEET_TEXTURE = 0
my_peds11[19]COMPONENT_EYES_DRAWABLE = 0
my_peds11[19]COMPONENT_EYES_TEXTURE = 0
my_peds11[19]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[19]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[19]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[19]COMPONENT_TASKS_TEXTURE = 0
my_peds11[19]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[19]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[19]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[19]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[19]PROP_HATS_INDEX = -1
my_peds11[19]PROP_HATS_TEXTURE = -1
my_peds11[19]PROP_GLASSES_INDEX = -1
my_peds11[19]PROP_GLASSES_TEXTURE = -1
my_peds11[19]PROP_EARS_INDEX = -1
my_peds11[19]PROP_EARS_TEXTURE = -1
my_peds11[20]Model = u_m_m_glenstank_01
my_peds11[20]Model2 = 0x45BB1666
my_peds11[20]Positionx = 2413.372
my_peds11[20]Positiony = -475.5913
my_peds11[20]Positionz = 71.41058
my_peds11[20]Heading = 242.0426
my_peds11[20]Task = 20
my_peds11[20]Weapon = Pistol
my_peds11[20]Group = 1
my_peds11[20]SeatPosition = -1
my_peds11[20]my_peds_variation = Random
my_peds11[20]my_peds_Accuracy = 60
my_peds11[20]my_peds_Health = 1000
my_peds11[20]my_peds_Armour = 200
my_peds11[20]my_peds_Invincible = False
my_peds11[20]my_peds_DrivingSpeed = 60
my_peds11[20]my_peds_DrivingStyle = Normal
my_peds11[20]my_peds_CombatEngaugeRange = 30
my_peds11[20]my_peds_CanLeaveGuardRange = False
my_peds11[20]my_peds_GuardRange = 5
my_peds11[20]my_peds_VecFallowDist = 5
my_peds11[20]my_peds_seeingRange = 30
my_peds11[20]my_peds_hearingRange = 60
my_peds11[20]my_peds_group_numb = 0
my_peds11[20]my_peds_Combat_Ability = 10
my_peds11[20]my_peds_senario = WORLD_HUMAN_SMOKING_POT
my_peds11[20]my_peds_can_exit_vehicle = False
my_peds11[20]my_peds_waypoint = 18
my_peds11[20]COMPONENT_FACE_DRAWABLE = 0
my_peds11[20]COMPONENT_FACE_TEXTURE = 0
my_peds11[20]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[20]COMPONENT_HEAD_TEXTURE = 0
my_peds11[20]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[20]COMPONENT_HAIR_TEXTURE = 0
my_peds11[20]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[20]COMPONENT_TORSO_TEXTURE = 0
my_peds11[20]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[20]COMPONENT_LEGS_TEXTURE = 0
my_peds11[20]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[20]COMPONENT_HANDS_TEXTURE = 0
my_peds11[20]COMPONENT_FEET_DRAWABLE = 0
my_peds11[20]COMPONENT_FEET_TEXTURE = 0
my_peds11[20]COMPONENT_EYES_DRAWABLE = 0
my_peds11[20]COMPONENT_EYES_TEXTURE = 0
my_peds11[20]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[20]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[20]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[20]COMPONENT_TASKS_TEXTURE = 0
my_peds11[20]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[20]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[20]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[20]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[20]PROP_HATS_INDEX = -1
my_peds11[20]PROP_HATS_TEXTURE = -1
my_peds11[20]PROP_GLASSES_INDEX = -1
my_peds11[20]PROP_GLASSES_TEXTURE = -1
my_peds11[20]PROP_EARS_INDEX = -1
my_peds11[20]PROP_EARS_TEXTURE = -1
my_peds11[21]Model = u_m_m_partytarget
my_peds11[21]Model2 = 0x81F74DE7
my_peds11[21]Positionx = 2412.722
my_peds11[21]Positiony = -476.6425
my_peds11[21]Positionz = 71.54179
my_peds11[21]Heading = 242.4837
my_peds11[21]Task = 20
my_peds11[21]Weapon = Pistol
my_peds11[21]Group = 1
my_peds11[21]SeatPosition = 0
my_peds11[21]my_peds_variation = Random
my_peds11[21]my_peds_Accuracy = 60
my_peds11[21]my_peds_Health = 1000
my_peds11[21]my_peds_Armour = 200
my_peds11[21]my_peds_Invincible = False
my_peds11[21]my_peds_DrivingSpeed = 60
my_peds11[21]my_peds_DrivingStyle = Normal
my_peds11[21]my_peds_CombatEngaugeRange = 30
my_peds11[21]my_peds_CanLeaveGuardRange = False
my_peds11[21]my_peds_GuardRange = 5
my_peds11[21]my_peds_VecFallowDist = 5
my_peds11[21]my_peds_seeingRange = 30
my_peds11[21]my_peds_hearingRange = 60
my_peds11[21]my_peds_group_numb = 0
my_peds11[21]my_peds_Combat_Ability = 10
my_peds11[21]my_peds_senario = WORLD_HUMAN_SMOKING_POT
my_peds11[21]my_peds_can_exit_vehicle = False
my_peds11[21]my_peds_waypoint = 19
my_peds11[21]COMPONENT_FACE_DRAWABLE = 0
my_peds11[21]COMPONENT_FACE_TEXTURE = 0
my_peds11[21]COMPONENT_HEAD_DRAWABLE = 0
my_peds11[21]COMPONENT_HEAD_TEXTURE = 0
my_peds11[21]COMPONENT_HAIR_DRAWABLE = 0
my_peds11[21]COMPONENT_HAIR_TEXTURE = 0
my_peds11[21]COMPONENT_TORSO_DRAWABLE = 0
my_peds11[21]COMPONENT_TORSO_TEXTURE = 0
my_peds11[21]COMPONENT_LEGS_DRAWABLE = 0
my_peds11[21]COMPONENT_LEGS_TEXTURE = 0
my_peds11[21]COMPONENT_HANDS_DRAWABLE = 0
my_peds11[21]COMPONENT_HANDS_TEXTURE = 0
my_peds11[21]COMPONENT_FEET_DRAWABLE = 0
my_peds11[21]COMPONENT_FEET_TEXTURE = 0
my_peds11[21]COMPONENT_EYES_DRAWABLE = 0
my_peds11[21]COMPONENT_EYES_TEXTURE = 0
my_peds11[21]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds11[21]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds11[21]COMPONENT_TASKS_DRAWABLE = 0
my_peds11[21]COMPONENT_TASKS_TEXTURE = 0
my_peds11[21]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds11[21]COMPONENT_TEXTURES_TEXTURE = 0
my_peds11[21]COMPONENT_TORSO2_DRAWABLE = 0
my_peds11[21]COMPONENT_TORSO2_TEXTURE = 0
my_peds11[21]PROP_HATS_INDEX = -1
my_peds11[21]PROP_HATS_TEXTURE = -1
my_peds11[21]PROP_GLASSES_INDEX = -1
my_peds11[21]PROP_GLASSES_TEXTURE = -1
my_peds11[21]PROP_EARS_INDEX = -1
my_peds11[21]PROP_EARS_TEXTURE = -1

